Tuesday, January 11, 2011

Halo: Reach Cheats & Codes X360

Last Updated: Apr 28, 2010
Halo: Reach Guide (Xbox 360) Halo: Reach Walkthrough
Before Master Chief ever set foot on the first Halo megastructure, UNSC Marines fended off the advances of the alien alliance known as the Covenant on a remote colony called Reach. Halo: Reach recounts the story of one of humanity's greatest battles against the Covenant. Noble Team may be comprised of genetically augmented Spartan super soldiers, but regular humans can rely on this IGN Guide for the locations of the Data Pads, a full Heroic difficulty walkthrough and much, much more.
► Continue to Guide

Cheat: Easy, Hands-Off Credits

Cheat: Free (Slow) Credit Farming
Begin Firefight Mode and enter the Game Options Menu and choose Spartan Settings. Choose the Base Traits Menu. Choose Shields and Health and makes the following changes:
  • Damage Resistance: Invulnerable
Set the difficulty to Legendary and begin a match. Stand near enemies and let them attack you. You'll rack up Credits to spend on equipment without lifting a finger! You should get credits about 10 Credits per minute -- sometimes more. It is unclear how Credits are earned. Set your controller down and go to school or something, jeez.

Cheat: Skulls

Skulls aren't collected in Halo: Reach, but you can turn them on before starting a campaign session for the following effects.
    Primary Skulls
  • Iron Skull - Co-Op reverts to previous checkpoint on player death. Single player death restarts entire mission. (Restart at checkpoints with all of your weapons and ammo in co-op, but you'll restart the mission on single player)
  • Black Eye Skull - Shields don’t recharge except from melee attacking enemies. (Your shield won't recharge unless you perform a melee)
  • Tough Luck Skull - Enemies always make every saving throw, always berserk, always dive, never flee. (Every enemy will dodge slower attacks, like needles and grenades. Grunts will suicide attack and Brutes will charge)
  • Catch Skull - Enemies are grenade happy -- 2x as often and 2x as fast. (Lots of grenades)
  • Cloud Skull - Motion sensor disabled with this setting. (No "radar")
  • Famine Skull - Weapons drop 50% less ammo. (Less ammo from picked up weapons)
  • Thunderstorm Skull - Major upgrade to all enemies. (All enemies have more life)
  • Tilt Skull - Damage tables are modified. (Enemy weaknesses and strengths are increased -- Elite shields are susceptible to nothing but Plasma Pistols)
  • Mythic Skull - Double enemy health. (More health for all enemies)
  • Secondary Skulls
  • Blind Skull - HUD and first person arms and weapon are hidden. (Clears the screen but won't affect gameplay)
  • Cowbell Skull - Acceleration scale from explosions is 3x. (Things fly further)
  • Grunt Birthday Skull - Grunts explode as if they were plasma grenades when they are killed with a headshot. (More explosions = more fun)
  • IWHBYD Skull - Common combat dialog becomes less common, and vice versa. (Hear rare dialog from computer-controlled players)

(Beta) Unlockable: Halo: Reach Avatar Hoodie

Anyone who logs in and plays at least one full game of any type in the Halo: Reach Multiplayer Beta will receive a Halo: Reach Avatar hoodie via the Halo Waypoint portal on Xbox LIVE. Players must access Halo Waypoint and browse their "Halo" Career statistics after completing a match.

Unlockable: Avatar Awards

Complete the following requirements to unlock items for your Xbox Live Avatar.
  • Carter's Helmet - Clear a Campaign mission on Legendary without dying (Note: To get this easily, play through an entire level on Legendary and die as much as you want. At the end of the level, savea nd quit. Choose "Resume Campaign" and then finish the level without dying to get the Avatar.)
  • Emile's Helmet - Earn a Bulltrue medal in either multiplayer or Firefight Matchmaking (Kill someone while they're lunging with an Energy Sword attack)
  • Jorge's Helmet - Earn a Killtacular in multiplayer Matchmaking (Kill 5 enemies within 4 seconds of eachother)
  • Jun's Helmet - Kill 100 enemies in a row without dying in either the Campaign or Firefight (set your shields/life to infinite in a Firefight match)
  • Kat's Helmet - Avenge a teammate's death in multiplayer Matchmaking (Kill someone who killed your teammate)

Unlockable: Multiplayer Nameplates

Nameplates are image bars that behind your name in matchmaking.
Perform the following actions to unlock Multiplayer Nameplates. You can activate the Nameplates on Bungie.net by entering yout Account Settings, and then navigating to your Game Settings. Choose Nameplates and you'll be able to activate one so that it appears in the game.
  • Assault Rifle - Unlocked for playing the Halo Reach Beta (closed in May, 2010)
  • DMR - Subscribe to Bungie Pro hosting service
  • HALO - Unlock the Halo, Halo 2 and Halo 3 nameplates
  • Halo 2 logo - Unlocked for playing Halo 2 on Xbox Live (closed April 15, 2010)
  • Halo 3 logo - Play the Halo 3 Campaign while connected to Xbox Live
  • Marathon Durandal logo - Log in at Bungie.net with Marathon Durandal on your recently played games list
  • MJOLNIR Mk VI (Master Chief) helmet - Unlock any 4 of the Halo (PC), Halo 2, Halo 3, Halo 3: ODST or Halo Reach Beta nameplates
  • ODST logo - Play the Halo 3:ODST Campaign while connected to Xbox Live
  • Halo: CE logo - Register your Halo (PC) product code at Bungie.net
  • 7th Column symbol/Septagon - Log in to Bungie.net with your Gamertag/email address

Easter Egg: Change Club Errera's Music and Brute Dance Party

In Mission 7, you can change the music to the tracks "Never Surrender" and "Siege of Madrigal" in Club Errera. During Mission 7, once you get to the Club Errera part of the mission, head back to the hospital. Fly to a ledge below the usual entrance. If you chose the right one, when you get out you should see a green light. Once found, activate it and go back to Club Errera. Land and when you walk in the song "Never Surrender" will be playing. If you want to change the music again, go back to your Falcon and fly to the roof of Club Errera. Guess what, there's another switch. Activate it and the song "Siege of Madrigal" will now be playing.
If you return to the dance club after you clear it out (Hunters included) then a Brute DJ will be spinning records, a Brute tends the bar and Grunts get freaky.
- Submitted by: Dexter

Hint: Data Pad Locations

Below is a quick-reference list for all of the Data Pads in Halo: Reach. Pictures, videos and more for the Data Pads are on the way!
Datapads are not collectibles, but read-able iPads/Kindles that shed light about the Halo universe.
Winter Contingency. Any difficulty. After driving across the first river, stay right and you will approach a group of buildings with Convenant in them. The datapad is hidden amongst those structures.
Winter Contingency (Legendary). Found only on Legendary difficulty. At the very start of the level, a cloaked Covenant Elite will run, from left to right, across your field of fire. To intercept the enemy, you need to move quickly downhill and shoot/kill the enemy before it flees the field. You can restart the mission if you miss it.
ONI Sword Base. Any difficulty. This pad is inside Sword Base, near the end of the level. Go into the big room with the walkways connecting its opposite sides. The pad is under the stairs on the third level.
ONI Sword Base (Legendary). Found only on Legendary difficulty. You head up a multi-tiered base (or tower) next to a comms antennae (this is outside). At the top of the base, go over the railing facing the surrounding cliffs; jump across a broken bridge between the base and rocky surroundings (it's at the top of the ramp to the top level), and explore the rocky plateau beyond for this datapad.
Nightfall. Any difficulty. At the start of the level, in the cave to your right.
Nightfall (Legendary). Found only on Legendary difficulty. After you regroup with the troops, head for the riverbed and follow the green beacon/lights; make a count. At the 5th beacon, get on top of the rock ledge above you, and follow the cliffside path (hop across the river to the other side). You cross back over a low stone overpass; continue following the cliffside trail back (upriver) after the overpass and you will locate the pad.
Tip of the Spear. Any difficulty. This pad is located after your first encounter the Zealot. Drop in the ruined facility and navigate a path to the room adjacent to the one you dropped into (before heading back outside). The pad is in there.
Tip of the Spear (Legendary). Found only on Legendary difficulty. You may want to take a vehicle along, to serve as a jump-pad (like the deployable shield in Halo 3). Locate the second Covenant anti-air gun emplacement and locate the drop off where the bridge was. Use your vehicle to get onto the broken bridge supports, and jump to the bridge section with the datapad.
Long Night of Solace. Any difficulty. This pad is found just before you lift off the planet. When you go into the launch facility, go to the room with the holo-display. Check behind the consoles for this item.
Long Night of Solace (Legendary). Found only on Legendary difficulty. This pad is found before entering the Saber. As you approach the ship, go up one flight of stairs, then turn left and jump to the nearby ledge. From that ledge, get to the next ledge up using a "grenade jump" (timing a jump so a grenade explosion boosts the height of your jump) or use a nearby environmental element to increase your jump height. The pad is at the second platform.
Exodus. Any difficulty. After meeting the soldiers with the jetpacks, jump across the broken gap and engage the enemies. There will be a green arrow sign (on a support pillar). Past this sign, immediately jumpjet yourself to the upper gantry to locate this pad.
Exodus (Legendary). Found only on Legendary difficulty. You will need a jetpack (like before). The pad is in the section of the stage just before Rally Point B, and after the large gap. Take out all enemies in the area (so no one kills you) and go to the area just before the painted "New Alexandria" sign on the building. There are two "vent" things high up on the face of the building; the pad is on the right vent. Use the jetpack to assist your jumps on the crossbeams on the building's side to reach yoru destination.
New Alexandria. Any difficulty. At the start of the level, fly your vehicle towards the red glow in the horizon and locate a shark-finned skyscraper with lateral black bands (windows) on its spine. The pad is on the roof of this building.
New Alexandria (Legendary). Found only on Legendary difficulty. The pad is located "behind" the starting point of the mission. Fly the vehicle to the building directly opposite the landing pad, and descend into the fog. The pad is on a fairly low ledge on the building's side.
The Package. Any difficulty. This item is found right before you trigger the elevator cut-scene that takes you to the excavation site. Stand directly before the green panel in the room with the lift, turn around 180° and look down to see what you were looking for.
The Package (Legendary). Found only on Legendary difficulty. The pad is in the area where you defend the scientist's lab, and you need a jet-pack (for the easiest time). Locate the bridge you need to cross to get to the lab, and jumpjet across the chasm to the left of the broken bridge. Go around corner of the base of the fortification/wall (it will be on your right) and you can find this pad.
Pillar of Autumn. Any difficulty. Just after "rally point A", you will be near a glass window in a long hallway. The pad is past the window.
Pillar of Autumn (Legendary). Found only on Legendary difficulty. Go across a work bridge to the "Sinoviet"; cross over and locate the pad on the building's roof (it's in a corner to the right of the bridgehead).
Lone Wolf (Legendary). Found only on Legendary difficulty. Let the credits finish, and you will be fighting in a sequence where your shields do not regenerate. This pad is found inside an elevated pipe near the a sniper rifle on a platform. Note that while reading this log entry, enemies can shoot (and kill) you.

Hint: Jack a Wraith

This is a tough maneuver and you should be packing a Plasma Pistol before attempting it and some sort of scoped weapon -- and a Sprint armor ability if possible. First, find some cover near the Wraith and use a scoped weapon to eliminate the gunner behind the Wraith's turret. Now, shoot the Wraith with a charged Plasma Pistol shot and approach it as it becomes temporarily disabled. You may want to use Sprint to do this! Jump onto the front of the downed tank and you will see the turret area open. Press X when you see the prompt to operate the turret. As you take over the turret, the Elite piloting the Wraith will hop out. Shoot him and the Wraith is yours! Exit the turret and jump onto the top of the Wraith and enter the pilot's seat.
- Submitted by: SJC

Hint: Lower Your Weapon

Note: This can only be done offline. This works on any button layout, not just the default settings. Lower your weapon by by holding down "Grenade Switch" + "Reload" + Click the Right Stick + Down on the D-Pad. That would be B + X + CLICK RIGHT STICK + DOWN (D-Pad) on the default controls.
- Submitted by: xXHomieGxx

Hint: Hands-Off Fast Forward in Theater Mode

Annoyingly, fast-forwarding your replays can be slow and hard on your trigger finger. To make getting to the end of an hour long film easier, hold RIGHT TRIGGER, press START and then let go of the RIGHT TRIGGER and press START again. Your game will fast-forward automatically until you pause it or hit the trigger again. Smoothie time!
- Submitted by: IGN Guides

Hint: Halo: Reach Ranks

Earning Credits is the only way to increase your rank in Halo: Reach, but there are many, many ways to do this. One of the most reliable ways to earn Credits is to just play online matchmaking games as much as possible. You will be awarded for all sorts of things in matchmaking, from kills to medals. Another great way to earn Credits is to complete daily and weekly challenges. You'll can even see how many Credits you'll earn for each in the challenge menu. Finally, commendations are another great way to earn Credits and rank up. Check out your commendations menu and work towards the goals in all your campaign and matchmaking sessions. Earning a silver rank lands you a few thousand Credits!
Here are the Credit amounts you need to attain for each rank in Halo: Reach
  • Recruit - 0 cR
  • Private - 7,500 cR
  • Corporal - 10,000 cR
  • Corporal Grade 1 - 15,000 cR
  • Sergeant - 20,000 cR
  • Sergeant Grade 1 - 26,250 cR
  • Sergeant Grade 2 - 32,500 cR
  • Warrant Officer - 45,000 cR
  • Warrant Officer Grade 1 - 78,000 cR
  • Warrant Officer Grade 2 - 111,000 cR
  • Warrant Officer Grade 3 - 144,000 cR
  • Captain - 210,000 cR
  • Captain Grade 1 - 233,000 cR
  • Captain Grade 2 - 256,000 cR
  • Captain Grade 3 - 279,000 cR
  • Major - 325,000 cR
  • Major Grade 1 - 350,000 cR
  • Major Grade 2 - 375,000 cR
  • Major Grade 3 - 400,000 cR
  • Lt. Colonel - 450,000 cR
  • Lt. Colonel Grade 1 - 480,000 cR
  • Lt. Colonel Grade 2 - 510,000 cR
  • Lt. Colonel Grade 3 - 540,000 cR
  • Brigadier - 1,400,000 cR
  • Brigadier Grade 1 - 1,520,000 cR
  • Brigadier Grade 2 - 1,640,000 cR
  • Brigadier Grade 3 - 1,760,000 cR
  • General - 2,000,000 cR
  • General Grade 1 - 2,200,000 cR
  • General Grade 2 - 2,350,000 cR
  • General Grade 3 - 2,500,000 cR
  • General Grade 4 - 2,650,000 cR
  • Field Marshall - 3,000,000 cR
  • Hero - 3,700,000 cR
  • Legend - 4,600,000 cR
  • Mythic - 5,650,000 cR
  • Noble - 7,000,000 cR
  • Eclipse - 8,500,000 cR
  • Nova - 11,000,000 cR
  • Forerunner - 13,000,000 cR
  • Reclaimer - 16,500,000 cR
  • Inheritor - 20,000,000 cR
Additions by Mitragynine

Hint: Credit Farming Made Extremely Easy

While there are many ways to earn Credits, or Credits, in Halo: Reach, this is the easiest strategy we've discovered so far. Choose the Mission Start ONI: Sword Base and turn on the "Free For All" option under scoring options. You can set any Skulls you want but you probably want your difficulty to be Normal -- it's hard to do this on Legendary. Basically, you want to skip the first fight entirely. Run up the ramp to the west and jump onto the little wall to the north that wraps around to the road leading south. Sprint to the gate and grab the Target Locator from the suitcase along the western wall. Next, you'll want to set a Checkpoint -- this matters quite a bit, so don't ignore this step. Move to the south end of the gate and aim your locator north as the enemies approach. As you tool around by the closed southern door, you should get a Checkpoint. Now, aim the Target Locator at the street to the north and pull the trigger. Try to catch as many enemies as possible in your blast. This will earn you Credits -- probably about 100, based on your Commendations and Medals from the blast. Now, revert to the last Checkpoint and repeat the Target Locator blast infinitely. You get Credits for earning Medals Commendations, so the exact amount will vary for each blast depending on your Commendation progress. You should be able to work towards Commendations like Leadership Element and Splash Damage, while also gaining a set number of Credits for the Medals you win in each Target Locator strike. Using this method you can safely rack up Credits at the rate of several thousand each few minutes! Thanks to TheresPooOnMyShoe.

Easter Egg: Master Chief Cameo

Upon completing the final level (The Pillar of Autumn), you will see a cut-scene of the ship taking off. When the cut-scene starts, hold your aiming stick (it will be dependent on your control scheme) so that you would "turn right" normally.
At the point when the UNSC shuttle docks at the Pillar of Autumn's landing bay, the camera will move to the right (if you were holding the stick to aim right) and catch a shot of a Spartan in a capsule. Should look familiar, right?
- Submitted by: LordXaero

Easter Egg: Reach Racer

On Mission 03, Oni: Sword Base, there are two hidden switches, marked as "doors" that you can open only with two players in a co-op match. Both switches can be found after Rally Point Alpha, where you must destroy the Wraiths. Switch A is found on the coast of the water just southeast of the buildings with a pair switches you must activate. It's on a pile of rocks near the frozen waterfall. You'll know you are standing in the right place when you get a message saying "Hold X to Open Door." Note: You must reload your weapon before getting this. Switch B is just past the AA cannon in the next area. A pile of rocks with some trees on it overlooks the vast, walled complex on the ice below the area. With both people standing in these places, press X simultaneously and a message will appear on screen saying "REACH RACER." You will then be warped to the Oni: Sword Base with two Gauss Cannon Wart Hogs ready for racing. You can race your friend through a course marked by red waypoints (you don't need to touch the waypoints, you just need to cruise past them). At the end of the race, the loser's Wart Hog explodes and you'll both be warped back to race anew.
- Submitted by: IGN Guides

Easter Egg: Access Dr. Halsey's Office

You'll need two players for this and you MUST play on Legendary. Skip to Rally Point Bravo on The Package. Play the level until Dr. Halsey announces her lab is open. Do not enter the lab or access the panel on the door to end the mission. If you don't have a Jet Pack, grab one from the northern side of the lab entrance area. They are on the wall without any flashy Armor Ability holograms so they are a bit hard to spot.
One player must stay in a safe spot while the other accesses a secret panel. Fly to the far eastern line of buildings. Run up the ramp and turn left, or north. A fenced off area on the upper level lines the out-of-bounds region to the northeast. Drop off the northeastern corner and ease your way towards the rocky out-of-bounds area below but do not touch it! Hover above it and look for a panel with a green light you can access on a girder. Hit X to activate it.
This will open a door on the north side of the Halsey's lab entrance. A half dozen Elites will stream out of here with Energy Swords. Fly over them or run a Ghost through them and enter the open door. You will then be transported to a hallway. Follow the hallway to the lab area where you can view a number of Easter Eggs, from readable data panels with inside jokes to old Halo art. Enjoy!

Easter Egg: Elite Rangers, Golden Elites

The "Golden Elites" or Elite Rangers (all named "Bob") are Elites with yellow armor and blue helmet visors. They appear in some levels and then quickly vanish into thin air if you don't kill them. It is unknown how difficulty level effects their appearances. You will get a medal for killing these called "Seek and Destroy." Nothing else is known about them. Here are some of the locations where you'll find these strange fellows:
Winter Contingency: On the Campaign level Winter Contingency, quickly make your way through the level and you will randomly encounter the "Elite Ranger". His armor is bright yellow and his helmet has a blue visor that shields his entire face. (He appears on both Legendary and Normal difficulty, but he seems to show up in different areas). Usually he appears during the part of the mission where you're driving Carter and Jorge around looking for the stranded marines. Kill him and you'll be rewarded with a special medal in your medal chest on Bungie.net. He will show up in your statistics as one of the types of enemies you've killed. In the stats section, it lists him as an Elite Ranger, and actually says his name is "Bob". -- Shamrock20
Nightfall: In the area where you meet up with the colonists fighting a pack of Covenant, this Elite appears -- and quickly dissapears -- amongst the buildings.
Tip of the Spear: On normal difficulty, when you arive at the Spire area with Jorge the Gold Ranger Elite (aka "Bob") will suddenly appear at the first "Bravo" capture point, in the game type Invasion, which would be on the left hand side of the multiplayer map: The Spire.
The Package: On the Package, once you enter the gate to Oni Sword Base (Rally Point Alpha), quickly head up the ramp and look to the left to spot the Elite. It's in the courtyard area where you meet up with Noble Team before heading into Sword Base.
The Pillar of Autumn: After the Bugger cave you'll come across two massive buildings in a valley. The second building you come to -- the one with both Data Pads -- has a a garage at one end (to the right when facing it). Inside the garage you'll find this Elite.
Additions by Crippler55

Easter Egg: The Free Banshee Buttons on the Package

There are two switches that can be activated by two different players at the beginning of The Package -- this Easter Egg is different from the two panels that open Dr. Halsey's lab at the end of the level. You can do this on Normal; no need to start a Legendary game. Before you begin your switch hunting, eliminate all the enemies in the first area. Try to grab a Ghost as well. At the southern end of the lake is a shack. On the north side of the shack, look for a large crate against the wall. Use the Ghost or a melee attack to move this crate.
One person should stay right here. The other person should continue south and get in the Scorpion tank. Use it to destroy the sniper roosts and the turrets just to the south. Now, walk off the edge of the short cliff due south of where you picked up the Scorpion. Turn east and look for a glowing green panel on the cliff side where its meets the water. As soon as you hit this switch, a second switch will appear only very briefly on the wall in the lake, so coordinate this with your partner. When the second switch is activated in the lake, four Banshees will appear on the roof of the nearby building to the north.
Climb up and hop into a Banshee. You can freely explore the massive level, even the dogfight to the south. If you take out the AA cannons BEFORE you hit the switches (the AA guns seem to become invincible if you get the Banshees first) with the Scorpion, you can fly the Banshees through Sword Base's entrance gate and explore even more of the level.
You can even land on the mountains all around the area and get out without dying. Enjoy!

Easter Egg: Countdown Chatter

When playing on the map countdown in multiplayer go to the ramp between the two energy shafts were the Energy Sword is. Face towards the rest of the map and then head towards your right. After exiting the room with the energy shaft head towards the corner to your right -- basically, walk across the bridge to the east past the sword. If you stand there for a little bit you should start to hear radio transmissions which include ones between control and a commander of a squadron who reminds control his men aren't Spartans. The radio can be seen in the eastern corner.
- Submitted by: jrezende

Easter Egg: Wolf Picture

If you go into the armory and you angle the camera correctly you can see in the reflection of the helmet a picture of a wolf (easiest helmet to see the reflection is with the EVA helmet with the silver visor on).
- Submitted by: Bryan

Easter Egg: Fly a Pelican or Covenant Drop Ship

Note: You'll need a second cooperative player for this Easter egg. On New Alexandria, complete at least 3 objectives from the mission and you should be directed to the ONI building. A secret switch will now be available in the level. At this point, head back to Club Errera with the glowing red neon facade. If you are looking directly at the club from the front landing pad, the switch you need to hit is located on the building directly to the west (left).
Move to the northwest corner of the building at an altitude of about 850 ft. there is a nook here. Look on the underside of the overhang -- the "ceiling" -- in the nook and you should find a little green switch. The easiest way to hit this switch is to have one player stand on top of the aircraft while it hovers under the switch.
Once this switch is activated, fly directly south and through the large building with the giant, oblong gap near its apex. It is one of the taller buildings in that direction.
Fly through the gap in the building and your falcon will suddenly turn into a Pelican. If you are flying a Banshee (you'll need to sky jack it elsewhere in the level), you will turn into a covey dropship.
- Submitted by: Chrispy857

Easter Egg: The Face on the Halo Returns

On Forgeworld (doesn't matter which map), walk out to the edge of the hangar and use your weapon to zoom in on the background where you see Halo making its huge loop around. At the base of the ring, you will see the face of Chris Carney among the clouds of the Halo. This can be seen in Halo 2 as well.
- Submitted by: beauryan101

Achievement Hint: Easy Custom Firefight Achievements

To make certain Achievements very, very easy, set up a Firefight match with the exact settings below.
You can use this method for:
  • Heat in the Pipe
  • Game Set Match
  • Crowd Control
  • Blaze of Glory
  • Firestarter
  • Lucky Me
Set your Mission (Map) to Beachhead (you can do this anywhere but we found Beachhead to be the easiest to hit large packs of enemies)
Set your Difficulty to Legendary (for a score multiplier)
Under Game Options, choose Firefight Settings and Wave Properties and change these settings for Round 1, 2 AND 3 Round Properties. You have to change the settings for EACH ROUND.
  • Turn on these skulls: Mythic, Catch, Tough Luck, Famine, Tilt, Black Eye, Grunt Birthday, Cowbell, IWHBYD. These skulls will increase your multiplier. Note: You can turn on Cloud if you want, but having radar helps you anticipate enemy drops and score more points.
  • Now, for each Wave, Initial, Main and Boss, change these settings:
  • Uses Dropship: Enabled (You will be able to hit clumps of enemies dropping from Phantoms for high scores)
  • Squad Selection Order: Ordered
  • All Squads 1-5: Elites (Elites are worth more points than Grunts and you can kill them in one missile hit, unlike Brutes)
After adjusting the settings and Skulls for ALL 3 ROUNDS, enter the Bonus Wave settings and make these changes.
  • Bonus Wave Duration: 2 Minutes
  • Uses Dropship: Enabled
  • Turn on these skulls: Mythic, Catch, Tough Luck, Famine, Cloud, Tilt, Black Eye, Grunt Birthday, Cowbell, IWHBYD.
  • Squad Selection Order: Random
  • All Squads: Elites
Back out of the Wave Properties menu and make these settings in the Game Options/Firefight Settings menu.
  • Wave Limit: No Limit
  • Turn Count: No Turns
  • Time Limit: No Limit
Enter the Generator Properties menu and make the following changes.
  • Generator Count: Disabled
  • Spawn Order: Sequence
  • Loss Condition: Lose All
Enter the Scenario Settings Menu and make the following changes.
  • Hazards: Disabled
  • Weapon Drops: Enabled
  • Ammo Crates: Enabled
You do not need to adjust the Custom Skull Settings. Back out to the Game Options Menu and choose Spartan Settings. Ignore the options here -- they won't matter -- and choose the Base Traits Menu.
  • Choose Shields and Health and makes the following changes:
  • Damage Resistance: Invulnerable
  • Immune to Headshots: Enabled
  • Immune to Assassination: Enabled (This is important -- even if you are invulnerable you can still be killed unless you enable this option)
Back out to the Spartan Settings / Base Traits Menu and choose Weapons and Damage and make the following changes.
  • Damage Modifier: 300%
  • Melee Modifier: 300%
  • Primary Weapon: Rocket Launcher
  • Secondary Weapon: DMR
  • Starting Equipment: Jet Pack
  • Infinite Ammo: Bottomless Clip (Crucial: No reloading!)
  • Equipment Usage: Unlimited
Back out to the Spartan Settings / Base Traits Menu and choose Movement and make the following changes.
  • Player Speed: 200% (You may go higher but it gets a bit difficult to control)
Back out to the Spartan Settings / Base Traits Menu and choose Sensors and make the following changes.
  • Motion Tracker Mode: Enhanced Mode
  • Motion Tracker Range: 150 Meters (This will allow you to spot dropships from afar)
Back out to the Spartan Settings Menu and choose Loadouts and make the following changes:
  • For Loadouts 1-6, change Hide Loadout to Hidden (this will ensure that you have the Rocket Launcher you set for your primary weapon above for the entire match)
Back out to the Firefight Menu -- you can ignore the Elite Settings and General Settings menus.
Now, begin your game.
Heat in the Pipe:
Since you are invulnerable and your rocket launcher will take out Elites in one hit, this just takes time. Your ultimate goal is to just hit clumps of Elites for high scores. After playing for a bit you'll learn the locations of Elite drops. Watch for the drop near the center of the map on the cement platform -- 8 Elites drop here at once! It took about 30 minutes and 750 kills for us to get 1,000,000 points.
Game Set Match:
Invulnerability helps with this a bit! Basically, kill every enemy in every round and wave until the rounds start over. This takes about 30 minutes. With the ultimate settings outlined above, you won't have any trouble with this -- but you'll have to have some patience!
Crowd Control:
The Killionaire medal can be won be killing 10 enemies within 4 seconds of each other. The easiest time to get this is during the Bonus round, where dozens of Elites will swarm around you. Just aim for the Elites -- or your feet -- and send rocket after rocket at them. Kill ten quickly and you'll get the Achievement.
Blaze of Glory:
Since you are invulnerable and your rocket launcher will take out Elites in one hit, this just takes time. Your ultimate goal is to just hit clumps of Elites for high scores. After playing for a bit you'll learn the locations of Elite drops. Watch for the drop near the center of the map on the cement platform -- 8 Elites drop here at once! It took about 10 minutes for us to get 200,000 points.
Firestarter:
Since you are invulnerable and your rocket launcher will take out Elites in one hit, this just takes time. Your ultimate goal is to just hit clumps of Elites for high scores. After playing for a bit you'll learn the locations of Elite drops. Watch for the drop near the center of the map on the cement platform -- 8 Elites drop here at once! It took about 3 minutes for us to get 50,000 points.
Lucky Me:
With your jetpack set to run infinitely, you should have no problem sending missiles at clumps of Elites. They usually exit the Dropships in packs of four, so watch for that.
- Submitted by: IGN Guides

Hint: Easier Achievement -- If They Came to Hear Me Beg

For the achievement where you need to "perform an assassination against an Elite to survive a fall that would've been fatal," here are some things to keep in mind.
The single thing I've noticed from all the videos of people making it, including my own, is that you actually [b]make contact with your beat-down at the exact frame you hit the ground[/b]. When I got it, I actually took fall damage and dropped to five bars of health, and I also pretty much dropped on top of the Elite and slid down his back.
It's much easier just using a jetpack while you are defending the door to the Research Facility. Elites love to stand still on easier modes, just firing at your squad, jet pack up high, land on dumb elite target. Best part is that you can jet pack to save yourself if your target moves and try again in the next few seconds.

The Sims 3 Cheats & Codes

It's been nearly five years. We've suffered a delay, teaser trailers, and curious screenshots since then, all in anticipation for this moment.
Finally: The Sims 3 has arrived!
The game may have changed dramatically, but our skills at managing our virtual lives have not. (Our real lives, well... ah, never mind.) Since 2004, you have been able to count on IGN for all the information you need regarding all things Sims. With the release of The Sims 3, that tradition continues, as you have come across the most comprehensive guide on the Internet.
Remember that at its base, The Sims 3 is a robust strategic simulation game. There are multiple paths to doing almost anything, and infinite measures of "success" depending on your own goals and ambitions toward testing the Sims 3 engine.
In this The Sims 3 strategy guide, you'll find...
  • CREATING SIMS // Playing with only the Sims that shipped with the game can be a drag. Check out this section to see how to build an original Sim from the ground up!
  • WALKTHROUGH // See how Seth and Holly Schultz live their virtual lives, growing up and growing old in the city of Sunset Valley!
  • OTHER ACTIVITIES // The walkthrough can't cover everything in the world of The Sims 3. This section will fill in the holes!
  • CONSTRUCTION // The Sims 3 features a house design tool more powerful than ever before. This section will show you how to, literally, build a house and a community lot from the ground up!
  • SKILLS // A Sim's personality may determine how he acts and reacts to the world, but his skills are what get him ahead in his professional career. This section will give you a full rundown of all the skills, how to get them, what they do, and how valuable they are to you.
  • REFERENCE // This section reveals lists of information for various aspects of the game, for advanced players who look to pull the most efficiency out of their Sims' lives!
  • Q & A // A final section for miscellaneous information, you'll see all the random questions that can pop up while playing the game that aren't covered elsewhere!
► Continue to Guide

Cheat: Cheat List

During gameplay, press CTRL+SHIFT+C (CTRL+SHIFT+WindowsKey+C for Vista) to bring up the cheats console. Enter the codes below for the desired effect.
  • constrainFloorElevation [true/false] - Force terrain adjustments regardless of objects, Sims, and other structures
  • enableLlamas - Enables llamas, obviously
  • jokePlease - Summon a joke
  • hideHeadlineEffects [on/off] - Hide all meters and effects
  • quit - Quit the game
  • help - Lists all available commands
  • slowMotionViz [x] - Slow motion, where [x] is 0-8 (0 is normal)
  • resetSim [x] - Resets the named Sim with neutral motives, no moodlets, and teleports Sim back home where [x] is first and last name
  • fps [on/off] - Toggles frames per second in upper right of HUD
  • fadeObjects [on/off] - Toggles object fade when camera zooms
  • testingcheatsenabled - Turns on Testing Cheats (See Below)
  • disableSnappingToSlotsOnAlt [on/off] - Hold Alt to avoid object snap when toggled
  • kaching - While on the lot, this gives you $1,000
  • motherlode - While on the lot, this gives you $50,000
  • moveobjects on/off - Move anything (including Sims) in your Buy/Build mode
  • familyFunds [x][y] - Give money to a family, where [x] is the family's last name and [y] is the amount
  • fullscreen [on/off] - Toggles windowed mode
  • unlockOutfits [on/off] - Unlocks outfits in CAS (Create a Sim) mode. Note: Must be enabled before entering CAS
Updates by NoteworthyMalific and lisanena
- Submitted by: SIMMYCLAY

Cheat: Using the "testingcheatsenabled" Command

This testingcheatsenabled cheat allows you to do several useful things when used properly. First, hold CTRL+SHIFT+C (CTRL+SHIFT+WindowsKey+C for Vista) and enter this code:testingcheatsenabled true
Now, hold SHIFT and click your letterbox. This will provide you with these options:
  • Make All Happy
  • Force Visitor
  • Set Career
  • Set level
You may also hold SHIFT and click on Sims to get these options:
  • Add Sim to House
  • Modify Sim Traits
  • Force Aging
In Ground View mode, hold SHIFT and click a spot and your Sim will teleport to it.
You can also click and drag your Sims' need bars to full. SHIFT-click the mailbox and select Make Needs Static to keep the max level until you leave the game. (Note: if you SHIFT-click the mailbox and it says Make Needs Dynamic, select that. SHIFT-Click the mailbox again and it will say Make Needs Static) This must be repeated each time you re-enter the game. But you only have to do it once, as it will work for all of the Sims in the household.
Hold SHIFT and click a Sim's workspace to do the following:
  • Force Event
  • Force Events
  • Force Opportunity
Submitted by Ben Morrissey, Reynolds, zriseon3, Anonymous and pillsen

Hint: Cooking Skill Exploit

Note: This glitch requires a TV with a cooking channel and a video game system. First, have one Sim sit down and watch TV. Switch the TV over to the cooking channel so that the Sim can start earning its skill point. Now, have a second Sim go over and start playing video games. You should now notice that although the TV is displaying video games, the first Sim still has the skill meter above its head! Simply allow this Sim to sit there until it decides to go do another activity on its own. After that, the skill meter should stay above its head until you start another cooking skill activity. As an added bonus, you can train two skill points at once! i.e., Go work out and both the athletic and cooking skills will continue to rise.
Addition: This also works with the Fishing Skill and the Gardening Skill provided you have a TV with those capabilities.
- Submitted by: pianoman674

Cheat: Force Twins

Bring up the cheat console (See above cheats), click on a pregnant Sim to control it, then enter this code in the console to have twins: forcetwins
- Submitted by: thebanana

Easter Egg: Painting Spore and More

When your Sim finally reaches the top level in painting, they begin to paint masterpieces. Look at the paintings for some nice suprises. One is an image of a Spore creature.
- Submitted by: naughtygamergirl

Hint: Guitarfreaks Glitch

If you want your Sim to master the guitar skill and learn all of the songs, Don't just play the guitar to reach level 10 because you want be able to learn new songs from books.
To learn the new songs just reach level 5 in the guitar skill, then put a level 5 book in your sims inventory and click on the guitar and select new song (to learn it).
When you reach level 6, do the same thing again for level 6 books. Keep repeating this process until you reach level 10 and your Sim will now know every song you've taught it.
- Submitted by: Bircan

Hint: Mysterious Mr. Gnome

If on one of you sim travels you happen to find a Mysterious Mr. Gnome, DO NOT SELL HIM!!!!! Apart from being a very valuable item, he has some entertaining qualities. When you go to sleep at night he will move... not when you're watching of course but if you kick him and stand him up again he will change positions.
- Submitted by: Anonymous

Easter Egg: EA Games

When your Sims take a video game break, you can zoom in on the TV and identify various EA games on the tiny screen.

Fallout: New Vegas Cheats & Codes

heat: Cheat List

The cheats for Fallout: New Vegas are the same as Fallout 3. To bring up the cheats console during gameplay, hit the tilde (~) key. Then, insert the cheat listed below on the left for the corresponding result on the right.
  • addspecialpoints X - Add indicated amount of Special Points (X = amount)
  • addtagskills X - Adds indicated amount of Tag Skill Points (X = amount)
  • advlevel - Level up your character one level
  • coc DevArmory - Access the developer test room type
  • GetQuestCompleted - Complete current quest
  • getXPfornextlevel - Gain one level
  • help - List all console commands
  • kill - Kills your character when selected
  • killall - Kills everyone
  • modpca Y X - Add indicated amount of points to your S.P.E.C.I.A.L. stats (Y = stat type, X = amount)
  • modpcs Y X - Add indicated amount of points to your skills (Y = stat type, X = amount)
  • movetoqt - Instantly travel to the location of your quest marker
  • player.setlevel X - Set player level (X = level)
  • player.additem XXXXXX # - Enter a six-digit code, XXXXXX, for an item or weapon using ourcomplete list of item and weapon codes. You must also enter a digit (#) or nothing will appear.
  • player.additem 000000F X - Get indicated amount of caps (X = amount)
  • removefromallfactions - Remove player from all factions
  • rewardKarma X - Add indicated amount of Karma Points (X = amount)
  • resurrect - Resurrects your character when selected
  • setpccanusepowerarmor X - Toggle Power Armor use (X = 0 or 1)
  • setspecialpoints X - Set Special Points (X = amount)
  • settagskills X - Sets Tag Skill Points (X = amount)
  • tcl - No clipping mode
  • tmm 1 - All mapmarkers
  • tdt - Toggle debug display
  • tlv - Toggle leaves
  • tgm - God mode
Confirmed by Kellyarch, Maxrmk, HiredGun187, thomas cole zajicek, DC, Nick S and epidome.design

Cheat: Infinite XP

There are several ways to get XP through "devious means," here's a list of some of the most effective methods. Note: These methods are based on game bugs that may not be reproduce-able in every version of the game.
1 // You'll need to have a speech skill level of 50 or higher before attempting this trick. Approach Old Ben who sits by a fire near the King headquarters in Freeside. Persuade him to escort you to the local bar. For beating the Speech Challenge you'll get 61 XP. Follow him back to the bar and let him sit down. Speak to him again and you can do the Speech Challenge infinitely for unlimited XP.
2 // This trick requires 30 Speech skill or the Confirmed Bachelor perk and you must be friendly with NCR. Go to HELIOS One and the woman should automatically talk to you. Once she allows you access to HELIOS One, you should be able to start the "That Lucky Old Sun" mission. Proceed with the mission and talk to Fantastic and Ignacio Rivas. While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor and agree with his ideals about peace or say you are neutral. Complete the mission regularly until you get to the point where you activate the Mainframe Terminal. Configure the Power Grid to "5 Full Region (Emergency Output Level)." Finish the mission by hitting the Reflector Control Panel outside on top of the tower. Go back to Ignacio Rivas, and choose the "I overloaded the plant. No one ..." option. That option will never disappear. Keep selecting that option to get 350 XP, 3 Stimpacks, and 2 Doctor's Bags. Submitted by Michael Gernhard
3 // Go to Vault 11 and you will get a small quest to find out what happened there. Once you get the overseer's passcode and enter it into her computer you will be led to the "sacrifical chamber." Use a stealthboy to get past everyone and when the walls on the left open (as you walk in) go into the door and access the computer mainframe. You will be given 3 options, "Override" and "Download" for 2 conversations. Click on the second download and you get 500 XP. DO NOT EXIT THE MAINFRAME. Simply click it again... another 500 XP. You can do this repeatedly to max out your character. Submitted by Mike Avant
4 // You will need a Barter skill of 35 or higher for this. In the southeast corner of the map you will find Cottonwood Cove (alongside the river) you will meet a man named Aurelius of Phoenix (he sometimes wanders off out of the camp). Speak to him and choose to barter with his camp for ammo and supplies. Clicking on this nets you 35 XP but it does not stop conversation and can be continuously clicked for rapid XP gain. Even if you have Vilified yourself with The Legion this exploit still works. Submitted by Sinner

Cheat: Free and Unlimited Caps, Items and More

Like Fallout 3, you can use this trading exploit to earn essentially infinite amounts of caps, items, repairs and ammunition. Here's how:
1 // Find any shop-based trader and sell him any stuff in your inventory that you don't need and complete the transaction. This will boost the amount of money he has.
2 // Find something in your inventory that you have two of or something that you and the shop keeper both have. Sell an item or two to the trader so he has two of them.
3 // Check that the two identical items are of different values once they are in the trader's inventory. The bigger the difference in value, the better.
4 // Now buy the cheaper of the two identical items and complete the transaction, but do not leave the trade session. Look for the item in your inventory. The item should have gone up in value dramatically and should be 100% repaired, even though when you sold the item initially it wasn't! If it isn't 100% repaired for whatever reason, sell the item back to him anyway and repeat steps 3-4, trying a different item if necessary.
5 // Now you will be able to sell the same item for a high price and buy it back at a low price until you have drained his money completely. If you want, you can hold onto the item as it will be fully repaired -- simply keep it on the final round which will leave him with a small amount of money. Either sell the item back to him again once he is out of money, or if you are keeping it, sell him something else of high value and he will owe you that amount. The transaction price will go dim and remain at whatever amount of money he has left.
6 // Search through the trader's inventory and find stuff you need. Stimpaks, ammo, miscellaneous item, weapons and armor are all fair game. Eventually, the transaction price will light up again and you may owe him a few caps depending on how much of his stuff you added to the deal. Complete the transaction.
7 // If you wait three days he will have new stock and around 650 caps. The longer you wait, the more robust his inventory will become and the more caps he'll have for you to take when you're ready to do this all over again.
Note: Be sure to save while using this method since the game is prone to crashing during the transaction.
Additions by Tyler
- Submitted by: Richard Garza

Cheat: Infinite Magazines

In Freeside, go to the Old Mormon Fort. Seek out Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies. Click through the dialogue options to hear one that tells you that she just got a shipment of magazines. After all this you will need to choose the option "I have some medical supplies to drop off." There are three options; choose the Rad-Away as this is the easiest one of the three to find. You only need to leave one thing if you don't care about fame. Every time you give them something you will gain more fame. After you give them the supplies choose the option "I'd like to buy medical supplies." There are a few aid supplies here that you can get if you want although they will not regenerate. In the supply list you can find the Magazines. Buy up what you want and then exit. After that, choose the option to give med supplies again. This time you need not give them anything just choose the "Never mind" option. Go back to "Buy medical supplies" and you can repeat teh process for more magazines. You can do it infinitely as long as you choose to drop off supplies first. You can even come back to at a later time. Here are the magazines you can score:
  • Fix-in' Things - Repair +10
  • Lad's Life - Survival +10
  • Meeting People - Speech +10
  • Programmer's Digest - Science +10
  • Salesman Weekly - Barter +10
  • Today's Physician - Medical -10

- Submitted by: Max Wolstenholm

Cheat: Kill Without Gaining Infamy

You need an anti-material rifle with incendiary ammo for this cheat. Equip your rifle and change the ammo type to incendiary. Use VATS on a target and quit the VATS after targeting. Now the target is on fire without you gaining infamy or agroing anyone. You may use this trick several times on stronger targets. Note: This cheat worked before later updates; it may be patched.
- Submitted by: Ryo

Cheat: Steal All 37 Gold Bars In "Dead Money" (DLC)

Note: You will need a few C4 and a Detonator for this exploit. In the final part of the game you will enter a vault with 37 gold bars weighing 35 pounds each. Each gold bar is worth 10.539 caps. Clearly you can not take them all -- unless you use this exploit.
Enter the vault and the door will seal behind you. Take everything in the room that you want to including the 36 gold bars on the table to your right and the 1 gold bar on the overseers desk. Deactivate the security system and activate the computer on the desk. IMPORTANT: Only read "Vera", DO NOT access the file that shows up after you read it. Elijah will appear on the monitor, convince him to meet you in the vault. When the conversation ends leave the room immediately (it unlocks), and walk to the far right stairway. A blue force field will appear blocking your path, lay your C4 at the bottom of those stairs and then press your body against the blue force field in the doorway. When Elijah finishes speaking, for some reason you and he switch places. (You'll see what I mean) Make sure he is on or very near your C4. Detonate and leave the way you came. Congratulations you now have 37 Gold Bars worth a total of 389.943 Caps.
- Submitted by: Zackari Graham

Hint: Deckard's Gun from Blade Runner

The store in Novac has "That Gun," a gun that resembles Deckard's Gun from Blade Runner. This is also the name of a gun in previous Fallout games.

Hint: Don't Get Caught Stealing

1.You have to be somewhere where there is a spot out of the line of sight of all the surounding NPC's.
2.Figure out a good spot to hide in and save your game.
3.Click the right stick while you have selected the item you want to steal, but do not press the A button to steal it.
4.This will allow you to safely carry the item to your designated hiding spot.
5.Now crouch and when it says [HIDDEN] you can steal it without losing reputation, or having an NPC attack you.
You may lose karma so try it once to make sure you won't have an undesired karma effect. A great place for this trick would be the Van Graff energy weapon shop.You can do this with any of the items on the counter and there is a hiding spot on the back side of the room.Enjoy!
- Submitted by: EpicNewVegas

Hint: Unique Weapons

Each weapon type in Fallout 3 has a unique weapon with special capabilities. Here is a list of where you can find these unique weapons.
Abilene Kid LE BB Gun: The Abilene Kid LE BB gun is a unique BB gun. It can be found in Fields Shack on the shelf to the far left corner of the house. If you have the Wild Wasteland trait from the beginning of the game on, it will be located in Jimmy's Well, which is just outside of Fields Shack. If you have Rex the cyber dog, and you talk to him with the Wild Wasteland Trait, he might start howling and eventually he will mark Jimmy's Well on the map for you. You get a variety of guesses to figure out what's wrong, but the correct one is that someone fell down a well, which is a reference to Lassie. Fields Shack is located between Nellis Airforce Base and New Vegas Medical clinic, if your having difficulty, it's North East from the clinic, and South west of the airforce base. It's on the road to and from the Airforce base, you should see a guy named George, warning you about the Boomers and their artillery guns. Submitted by gamerzgod123.
AER14 Prototype: This laser rifle is located in Vault 22. This vault can be found between Westside and Jacobstown or by doing the side quest There Stands the Grass for the scientist at Camp McCarren. Once inside, you'll find the rifle on the fifth level-pest control, behind a (very easy) locked door leading into a blocked off area of the fourth level. Look on the ground next to a skeleton and there it is. Submitted by MetalHead896.
Alien Blaster: Find the crashed alien ship near top right hand corner of map. The ship is on top of the cliffs. Below are 3 aliens. Kill the captain for the blaster and ammo -- like Fallout 3 it's one of the best guns in the game. Submitted by haigy.
All-American: All American is a unique Marksman Carbine. You can find it at the armory in Vault 34. First, find the passwords from the drowned techies underwater -- it helps if you have the rebreather. Find the terminal that holds one of the passwords, that will unlock a door. That leads to another room with another drowned techie. Take that password to security sector A and there is another terminal that will control the pump to drain the water. This will give you access to another room that you couldn't reach before. Using the new found password, you will unlock the Overseer door and with that terminal. You unlock the armory door that holds All American and a crap ton of other loot. Beware of ALOT of feral ghouls. All American is found on a turned over table directly to your right point of view once you enter the room. Vault 34 is INCREDIBLY confusing. Submitted by gamerzgod123.
Annabelle: Annabelle is a unique missile launcher carried by a super mutant sniper, on Black Rock Mountain, on Black Rock Summit, somewhere near Goodsprings and Jacobson Town. the mutant is on what looks to be a electrical tower or a radio tower of some sort. He's carrying Annabelle -- you can't miss him, he'll be the one shooting you on top of a radio tower. The place is SWARMING with nightkin and super mutant masters mostly and the place is HEAVILY irradiated, get armor and pop some Rad-X, this won't be easy. Submitted by gamerzgod123.
Big Boomer: Big Boomer is a unique sawed-off shotgun carried by Old Lady Gibson in Gibson Scrap Yard, North of Novac. You must kill her -- preferably silently and undetected due to the amount of dogs with her. DO NOT kill her until you finish the "ED-E my Love" and "Come Fly with Me" quests, otherwise you will fail the quests. Submitted by gamerzgod123.
Chance's Knife: Chances Knife is a unique combat knife located in Chance's Grave, which is located at the tribal village. The tribal Village is located north west of Goodsprings Cemetery and North and little west of Goodsprings itself. The place is pretty obscure since it's in a very mountainous region of the map. The village is dangerous in a sense, since they are usually some Cazadors and a few Fiends. Bring a good weapon just in case. You need a shovel to dig the grave, and the grave is pretty obscure too -- it's on a hidden hill, near the village. Submitted by gamerzgod123.
Chopper: The Chopper is a unique meat cleaver found on the stove of Wolfhorn Ranch. Wolfhorn Ranch is located South East of the Prospectors Den, which is South East of Primm, and the ranch is also fairly close to Nipton, North East of Nipton where the road turns right and splits into a bunch of roads. Submitted by gamerzgod123.
Cram Opener: The Cram Opener is a unique bladed gauntlet carried by Little Buster who can be found in Camp McCarren, punching a punching bag. If you hunt Fiend bounties for the NCR, they will point you to Little Buster. You must kill him to get the Cram Opener. He will disappear eventually, so be quick. Submitted by gamerzgod123.
CZ57 Avenger: Here is how to find the upgraded mini gun called the C257 Avenger. The easiest way to get to it is to find Ranger Station Bravo. If you've done the Return To Sender quest you've probably already found it. If not, it is six sections down from the top of the right side of the map, and between three and four to the left. Once you get there, travel east. You should discover a place called the Devil's Throat. It is highly radiated so have some Rad-X on hand as well as some Rad-Away. You can make pretty easy work of the Evolved Centaurs and the Centaurs there. Once you clear the area, this extremely fast mini gun is in the truck along with plenty of 5mm ammo for it. Submitted by Frankie Schaller.
Driver Nephi's Golf Driver: Nephi's Golf driver is a unique golf club, and is one of the "simpler" melee weapons to get. The golf club is located on Driver Nephi, who is a fiend, so either way, you will probably kill him. He is located around the area of Camp McCarren and New Vegas and is one of the three fiend bounties, so if you can't find him, activate the quest and it will point you in the right direction. You can activate the quest by talking to a guy located in Camp McCarren.. Submitted by gamerzgod123 .
Euclid's C-Finder: Euclid's C-Finder is a unique weapon that uses the power of the sun to burn your enemies to ash. It can only be fired once per day -- and only outside -- because the lasers must recharge. To use this weapon, during the quest "That Lucky Old Sun," you must program the Helios One power station output to ARCHIMEDES. You can find it in freeside, near the east gate -- a boy named Max carries it. You can either buy it for 1000 Caps (or 20 Caps with a barter skill of 45), pickpocket, or take it from his bedside while he is sleeping. He goes to sleep around 9:30. He sleeps on the second floor of the building on the right after coming into Freeside from the East Gate. Submitted by Zackari Graham.
Figaro: Figaro is a unique straight razor. You obtain this weapon by killing Sergio in the back of The Kings School of Impersonation. Try to be stealthy about it; everyone in that building has a gun. Sergio is the barber of the Kings. Submitted by gamerzgod123 .
Gobi Campaign Scout Rifle: The Gobi Campaign Scout Rifle is a unique sniper rifle found in the foot locker in the snipers nest overlooking Cottonwood Cove, a Legion hideout/base. You MUST have a Lockpick skill of 100 to open the footlocker. Submitted by gamerzgod123 .
Golden Gloves: If you want the Golden Gloves, look inside the Lucky 38 Casino in The Strip. Look in the Casino upstairs on the left side above the cashier station and look in the top shelf on the left side of the bar table. The Golden Gloves and the Boxing Times magazine will be right there. Submitted by FNV easter egg finder.
Holy Hand Grenade: The Holy Hand Grenades are exactly what they sound like; grenades. You can find them in the most eastern church of Camp Searchlight, which is somewhere in the southern part of the map. There is a catch though: You MUST take the Wild Wasteland Trait at the Beginning of the game or the grenades will be replaced with a mini nuke for a Fat Man. The basement does contain some golden geckos and high radiation, so pop some Rad-x before heading down. Submitted by gamerzgod123 .
Knock Knock: Knock Knock is a unique fire axe that can be found in Camp Search Lights Fire Station. You need to have a key to the building so first go talk with prospector leader who is stationed at the church basement. Go fetch few radiation suits for him and then you can follow him to the police station and after that to the fire station. Kill this massive Queen radscorpion and grab a couple fire axes with you (can be used to repair the "Knock Knock"). Go to second floor and advance to the toilets. Open the second booth from the door and grab "Knock Knock." Submitted by PnoenixFIN.
La Longue Carabine: La Longue Carabine is a unique Cowboy Repeater carried by Corporal Sterling whom you must kill if you want to obtain it. Submitted by gamerzgod123.
Liberator: The Liberator is a unique machete carried by Legion officer Dead Sea who is located in Nelson. If you're friendly towards the Legion, Nelson is located near the South east corner of the map, west of the Giant River that separates from the mainland. If you're friendly towards NCR, follow the quest for the NCR in Camp Forlorn Hope and talk to the commander inside the tent. Eventually he will send you and 3 other guys to retake Nelson. You will probably kill Dead Sea by the end of it. Search corpses until you find the Liberator -- it will be found on dead Sea. Submitted by gamerzgod123 .
Love and Hate: Love and Hate is a unique spiked knuckles. You can get it from Bonnie Springs (located north from Goodsprings cemetery). Kill Viper gang leader and loot her body. Submitted byPhoenixFIN.
Lucky: Lucky is a unique .357 revolver. It can be found at the Steve Bison place in Primm. It's behind the cash register in the gift shop, in a safe that's in the floor. The gift shop is the the most North Eastern part of the first floor. You must have a lockpick skill of 75 to open the lock. Submitted by gamerzgod123.
Maria: This pistol is really easy to get. When you get to meet Caesar (Caesar's legion) all you need to do is complete a short guest from Caesar and after that you are given a chance to kill Benny. Kill Benny and then loot his corpse. You find this pistol "Maria", which by the way is the same pistol that Benny used to "kill" you when the game began. Submitted by PhoenixFIN.
Mercy: Mercy is a unique grenade machine gun is THE most difficult weapon to obtain in the game. First, it's in a rather obscure location, it's located in Dead Wind Cavern, and no one would think to look in there. Second, the place is friggin SWARMING with Deathclaw (normal, couple of alpha males and mother) and the absolute most powerful enemy in the game, "The Legendary DeathClaw". Make sure you KNOW what your doing, before entering, or it'll result in an untimely death. Mercy is located at the end of Dead Wind Cavern, next to a dead Brother of Steel member. It's in the same room as the Legendary Deathclaw. If you have Holy Frag Grenades, use them; these things will usually result in a one hit kill, WITH power armor. Submitted by gamerzgod123.
The Mysterious Magnum: This unique weapon can obtained when you are doing a quest to bring in fresh talent for The Tops. One of the fresh talents is located east of the HELIOS Solar Power Plant near a roadside billboard next to the interstate road. If you can successfully recruit him and ask for a reward, he give you his dad's weapon, the Mysterious Magnum. Every time you draw out that weapon, you sound like you are the Mysterious Stranger, which we may now confirm the relationship. Submitted by Michael Charles.
Oh, Baby!: Oh Baby! is a Unique Super Sledge located in Charleston's Cave, located North East of Jacobson Town, just behind the gate, up the hills. Don't go to far, just around the town gate. The over powered weapon is on the ground next to the dead nightkin. The location is part of a quest, so activate it by talking to Doctor Henry. The place has some night stalkers in it, but they shouldn't give you much trouble. If you have the Wild Wasteland Trait on, there may be dead big horner corpses as well, it's easy to miss, but if you do, it could be under one of the big horner bodies, it helps to have Rex to help you spot it. If it is, just try to move the corpse, if that doesn't work, blow up the corpse using anything, guns, melee -- don't use explosives as that might send Oh, baby! flying somewhere and you can't find it. Submitted by gamerzgod123.
Paladin Toaster: This is a special power fist that is found in Black Rock Cavern northwest of HELIOS One. You have to kill a few nightkin, and the toaster will be found on the corpse of a prospecter. This glove is pretty much an EMP punch that can kill at any unarmed skill level. Submitted by Darth_Nacho.
Pew Pew: Pew Pew is a insanely powerful laser pistol and can be found on the body of Allen Marks. To get to Allen Marks you must complete the quest, "The Legend of the Star" to do this, you must collect 50 Sunset Sarsaparilla blue star bottle caps and turn them in to Festus, the goofy broken cowboy guy directly left when you enter the Sunset Sarsaparilla headquarters. Pew Pew may be powerful, but there is a downside. This beast of a gun eats up 15 energy cells per shot. You may say, "I have a lot of cells, it won't be a problem." Yes there will be, you will be reloading often which makes firefights tough. Submitted by gamerzgod123.
Pushy: Pushy is a unique Displacer Glove that can be found in the Ruby Hill Mine, which is on the trail near Jacobson Town. You will find Pushy on the body of a dead Jackal member Near a giant pool of water. The mine is crawling with swamplurks, but they aren't too tough. Submitted bygamerzgod123.
Q-38 Matter Modulator: Head to the REPCONN Headquarters (North of REPCONN Facility and Novac). This unique Plasma Rifle (and item that Marvin the Martian always looked for in Looney Tunes) is found on the first floor. The easiest way to obtain this weapon is to make your way to the 3rd floor and find (beside the pile of rubble the B.O.S. patrol is under) the suitcase a skeleton is holding. Open it and remove the security key. Go to the second floor and find its corresponding door to enter a room with a hole in the floor to find the rifle in the corner in a strange container. Submitted by Linkmelee 1993.
The Rat Slayer: In Freeside, go to The Atomic Wrangler Bar and talk to the female bartender. Ask about getting a room, but instead of paying the 10 caps, ask if you could work out a deal. She will give you a quest in which you have to collect the debt of 3 people throughout Freeside. One the them is named Lady Jane and can be found by the entrance to New Vegas in the day. When you question her about her debt she will say she doesn't have the money, but a carvan of her's in a place called Broc Flower Cave does. If your Speech/Barter is high enough you can convince her to cough the money up, but for the sake of the weapon you will want to go to the cave. She will warn you about the Rodents of Unusual Size (A Princess Bride refrence). Once you arrive at the cave go down the path to the right. A dead Brahmin on the left of the irradiated dead end has the money. To the right is a semi-hidden passageway upward to to 2 or 3 R.O.U.Ses and a stockpile of supplies including The Rat Slayer, an unique Varmint Rifle. Submitted by John Metcalf.
Recompance Of The Fallen: Recompance Of The Fallen is a unique weapon found in Cottonwood Cove. It is a pair of brass-knuckles/spike knuckles made of Dog-Tags. It can be found in the desk of the top floor of Aurelius de Phoenix's office building just inside Cottonwood Cove. It has high damage and diminishes slowly in condition. Submitted by Zackari Graham.
Tesla Beaton Prototype Weapon: This weapon is found at the site of the crashed Vertibird. It can be repaired for 11,000 to 12,000 caps and will do up to 108 damage. When trying to get to the weapon, be wary of the hardened Mister Gutsys and hardened Sentrybots. Submitted byInsertCashHere.
That Gun: That Gun can be found at Novac gift shop on a metal crate. Buy the storage key and you can steal it. Submitted by Humanoid97.
This Machine: This Machine is a unique rifle that uses .308 ammo. You can get this weapon at Camp McCarran by talking to Col.James Hsu about things going on around the base. Next talk to Lt. Carrie Boyd and help her find some missing supplies. She'll point you in the direction of Sergeant Contreras who is in the supply shack in back of McCarran. Hack his computer and report back to Boyd. She'll give you this weapon. Submitted by MetalHead896.
Thump Thump: At Nelson, after you get into the base, help the leader with the ant problem. Once your down there, look for two generators. Don't go to them, but go right to the other side to find a skeleton with the Thump Thump and around 20 or 30 rounds. Submitted by Devin Taylor.
Vance's Gun: From the ransacked caravan near the north of the map, head south and follow the road. On your right there will be a shack called The Wins Hideout, head inside and talk to the Vickie and Vance wannabees if you wish -- you will need to kill them in order to open their safe (and have a lockpick skill of 100). Inside is Vance's 9mm Sub Machine Gun. You can also steal Vance's Lucky Hat and Vickie's Bonet from the corpses. Submitted by mattoo alli.
YCS/186: The YCS/186 is a unique Gauss rifle and can easily be obtained by killing a group of mercenaries northeast of Jacobson Town and north of the ransacked caravan on the road to Jacobson Town. If you know where the aliens are, the mercenaries are nearby. There is a catch though: You must NOT take the Wild Wasteland Trait in the beginning of the game, if you do, they will be replaced by aliens. Submitted by gamerzgod123.

Hint: Kill People with No Consequences

You can kill people without making them hostile or damaging your reputation. Pick up a barrel or any large object you push or pick up. Drop it next to a standing NPC that isn't leaning against a wall, doing push ups, or sitting on ground or in a chair. Run against the barrel or large moveable object, it will damage the NPC without becoming hostile and losing reputation. However, it can damage you a little and might send the object flying. I would recommend trying it on stationary targets until you get used to this trick. Note: Heavier armored or tougher NPCs will take a while to kill with this method.
- Submitted by: Michael Charles

Hint: Really Easy Caps from Gun Runners

The Gun Runners store on the east side of New Vegas has a locked fence and several guard blocking the entrance to the "factory." Pick the lock and the Gun Runners will begin firing at you. Kill them and loot their bodies for Combat Armor, Hunting Rifles and Combat Helmets. All of these items are worth money, and each Gun runner has about 1,500-2,000 Caps worth of loot on their person. Enter the building to find more Runners to slay. After doing this, approach the Vend-Tron robot at the Gun Runner shop, who has 8,000 Caps to burn, and sell it your loot. Now, travel far away, wait for three in-game days and return to the area to find the Gun Runners have respawned and are ripe for the "harvest."
- Submitted by: NewVegasLord

Hint: Win Big at Caravan

You can stack the deck in your favor to win at Caravan virtually every time. A Caravan deck has a minimum of 30 cards -- which you can buy from merchants or find on dead bodies -- so you need to choose those that will get you between 22 and 26 consistently while also giving you defensive cards to use against your opponent.
Here's a great setup. Take these cards with you:
10s
9s
8s
7s
6s
Kings
Jacks
Aces
2 Jokers
Jacks, Aces and Jokers are defensive plays. Use Jacks to remove cards from your opponent. Ace and Joker played will remove all cards of your Ace's suit (an Ace of Spades and Joker will remove all spades from the table). Kings will double whatever they are placed on. Optimally, 6+K+K = 24.
Here's how to play to win: To open, lay down your highest or lowest cards first to start the 'base' of your caravan. 10+9+8=27 so don't use this combination. 6+7+8=21 so don't use this either (unless you put your Ace down after the 8 to make 22). But every play between is a winner. As stated above, 6+K+K=24 is also a winner. Using this strategy, you are virtually guaranteed to win each hand of caravan, no matter how high your luck!
You can accumulate nearly unlimited items and caps by playing Caravan. Seek out vendors with lots of cash and items. Buy all the items you can afford off them, then challenge them to a few games of Caravan and win back all your money!
- Submitted by: DominusDcA

Easter Egg: Aunt Beru and Uncle Owen from Star Wars?

A scene resembling the burned corpses of Aunt Beru and Uncle Owen can be found within the town of Nipton out front of a burned down building (Moisture Farm?). It's a short walk to the right of the town hall's front entrance.
- Submitted by: Matt Appleman

Easter Egg: Indiana Jones Reference

If you head south on the road out of Goodsprings (about 100 yds) you will come across a refrigerator at the base of a hill with a skeleton inside. On the skeletons head? A fedora. This is a reference to the latest (lamest?) Indiana Jones movie The Kingdom of the Crystal Skull.
- Submitted by: Tim B.

Easter Egg: Fun with Fisto the Sexbot

In Fallout 3 there was a upgraded power fist called "Fisto!" Fisto makes a return in Fallout: New Vegas as a sexbot that you must find for the quest "Wang Dang Automatic Tango." In the quest, you find Fisto in cerulean robotics. Once you release him from his tube, he gives you the option to test him out.
After completing the side quest to find a sex robot for the silver rush Fisto will make his way to the Silver Rush Casino. Inside next to the roulette table when you speak to him he'll offer his services but if you reply "No thanks" it will give you ten caps. This can provide an unlimited supply of caps if you're willing to activate the chat over and over again.
Submitted by G3n3ralee and Fallout-man3

Achievement/Trophy Hint: Snow Globes

The Globe Trotter Achievement / Trophy requires you to collect seven Snow Globes in New Vegas. Here are the locations of all seven:
  • Mt. Charleston Snow Globe - Jacobstown / In the lodge, search the entrance and reception area. This Snow Globe is sitting on a curved desk by some terminals.
  • Mormon Fort - Old Mormon Fort / Julie Farkas has an office inside a tower at the fort. The Snow Globe is on top of a bookcase here.
  • Test Site - Lucky 38 Casino / Head to the cocktail lounge and look for the cash register. It's across from the entrance. The Snow Globe is behind the register.
  • The Strip - Vault 21 / After you access Sarah's locked bedroom, grab this Snow Globe off of the table between the two beds.
  • Nellis AFB - Nellis Air Force Base / Pete's makeshift museum holds this Snow Globe. It's on a table in the corner under a mural.
  • Hoover Dam - Hoover Dam / Search the visitor center for a terminal near two curved desks. The Snow Globe can be found on a desk here.
  • Goodsprings - Goodsprings Cemetery / Near the water tower is a patch of upturned soil by a small, rectangular grave marker. The Snow Globe is sitting in front of the marker.

Hint: Unique Armor

Here is a list of where you can find unique armor.
Gannon Family Tesla Armor: The Gannon Family Tesla Armor can be obtained during the personal quest for Arcade Gannon. When doing his quest and gathering all his allies, convince him to stay in Freeside for the duration of the battle. You need an INCREDIBLY high speech ability -- at least 80 speech. As a reward, he will give you the Gannon Family Tesla Armor, helmet and all. You need power armor training to wear this. Submitted by gamerzgod123.
Chinese Stealth Armor: The Chinese stealth armor can be found in the Hoover Dam offices. It's in the room with the toxic barrels and green goop. Once you see the room, turn to your left. You should see a bunch of wooden crates. Inside one of these crates is two sets of Chinese Stealth Armor. Both weigh 20.00. Unfortunately, the invisibility thing the armor does in Fallout 3, is gone now -- all it does is give you +5 sneak. Submitted by gamerzgod123.
T-51b Power Armor: Armor or to be precise armors are located near HELIOS 1 . From there head west towards the cliffs. From the cliffs turn left and head to a small canyon, which by the way is full of scorpions, that leads to a "Scorpion gulch". There you have 2 options up left or up right. Up left is Brotherhood of Steels camp, but we head up right. When you detect small amounts of radiation you're close. Kill a few centaurs that are leaching the radiation and you see a possible meteor crater with large amounts of radiation. At the bottom you see two(2) dead Brotherhood of Steel Paladins who wear T-51b Power Armors. Armors are in pretty bad shape, but after repairing them you own possibly best armor of the game. Submitted by PhoenixFIN.
T-51b Power Armor (Non Faction): This armor does not have any faction effects, and is the only NON-BROTHERHOOD T-51b power armor in the Game. The Deathclaw Promontory is located across the river East of Ranger Station Echo. There is no map marker for this location. Look for a walkway that goes up a mountain right off the shore. You must defeat 20-25 Deathclaws including 2 Mothers and 1 Alpha male. There are 2 dead prospectors bodies lying on the ground on the far right side of this area. One of them has the T-51b Power armor and a Tri-Beam Laser Rifle and the other has the Remnants Power Armor and a Multiplas Rifle